<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>fantome's CGPortoflio Gallery</title>
<link>http://fantome.cgsociety.org/gallery/</link>
<description>fantome's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Mushroom head</title>
	<link>http://fantome.cgsociety.org/gallery/496072</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/4818/4818_1179151038_small.jpg"><br><br><img src="http://img.photobucket.com/albums/v686/maximi/mushwires.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Mon, 14 May 2007 13:57:19 +0000</pubDate>
	</item>
	<item>
	<title>Hobo</title>
	<link>http://fantome.cgsociety.org/gallery/489935</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/4818/4818_1177584278_small.jpg"><br><br>This is the first in a series of real-time heads I'm planning to do. <br />
I used mudbox for the highpoly and 3dsmax for the low.<br />
<br />
_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/hobowires.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Thu, 26 Apr 2007 10:44:39 +0000</pubDate>
	</item>
	<item>
	<title>Explorer character</title>
	<link>http://fantome.cgsociety.org/gallery/488573</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/4818/4818_1177277933_small.jpg"><br><br>Hi,<br />
<br />
this is a character I did for a tech demo. The concept was not done by me, I was just in charge of the 3D.<br />
I did a facial rig, so he can have different expressions. I used z-brush, 3dsmax and photoshop.<br />
<br />
<img src="http://img.photobucket.com/albums/v686/maximi/indyortho.jpg" border="0" alt="" /><br />
_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/indywires.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sun, 22 Apr 2007 21:38:57 +0000</pubDate>
	</item>
	<item>
	<title>Dominance war 2</title>
	<link>http://fantome.cgsociety.org/gallery/488577</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/4818/4818_1177278647_small.jpg"><br><br>There was many incredible entries this year, here is my small contribution.<br />
The budget was 6000 tris and a single 2048 texture.<br />
I've changed the design in the middle of the competition, and went for this one.<br />
<br />
<img src="http://img.photobucket.com/albums/v686/maximi/beauty.jpg" border="0" alt="" /><br />
_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/construction.jpg" border="0" alt="" /><br />
_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/alien-1.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sun, 22 Apr 2007 21:50:49 +0000</pubDate>
	</item>
	<item>
	<title>normal mapped character</title>
	<link>http://fantome.cgsociety.org/gallery/332694</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/4818/4818_1142995612_small.jpg"><br><br>This is a character I made for a personal project, <br />
the polycount is 7449 tris and 3*1024 textures (normal, spec, alpha).<br />
<img src="http://img.photobucket.com/albums/v686/maximi/render_body.jpg" border="0" alt="" /><br />
_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/render_normals.jpg" border="0" alt="" /><br />
_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/render_wires.jpg" border="0" alt="" /><br />
<br />
<br />
]]>
	</description>
	<pubDate>Wed, 22 Mar 2006 02:46:53 +0000</pubDate>
	</item>
	<item>
	<title>General Spartan</title>
	<link>http://fantome.cgsociety.org/gallery/331453</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/4818/4818_1143287863_small.jpg"><br><br>This is a model I did for the contest &quot;Dominance War&quot; between cgchat and polycount.<br />
Its 5000 tris with 4*512 textures (normals, spec, alpha)<br />
The topic was to create a futuristic general.<br />
Here is a link to more images:<br />
<a href="http://www.realtimecg.com/gameart/dominancewar/finals_cgchat/12_Fantome/all.htm" target="_blank">http://www.realtimecg.com/gameart/d...Fantome/all.htm</a><br />
_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/saprt_base.jpg" border="0" alt="" /><br />
<br />
<br />
_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/wires.jpg" border="0" alt="" /><br />
<br />
<br />
_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/spartan.jpg" border="0" alt="" /><br />
<br />
<br />
<br />
]]>
	</description>
	<pubDate>Tue, 21 Mar 2006 10:24:15 +0000</pubDate>
	</item>
	<item>
	<title>Various artwork</title>
	<link>http://fantome.cgsociety.org/gallery/415397</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/4818/4818_1160446310_small.jpg"><br><br>Hi,<br />
<br />
here are some works that I've done lately, for differents projects. I wish I could show more , but I don't have the approval for that.<br />
<br />
Above is a project for an educationnal game, they're going for a clay-like look. The characters are pre-rendered and will be used as sprites.<br />
<br />
Here are some other work, this is a model for a mech game:<br />
_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/mechrender.jpg" border="0" alt="" /><br />
<br />
For a war game:<br />
_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/rocket3B.jpg" border="0" alt="" /><br />
<br />
Characters for a mmo rpg:<br />
_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/hair_combo.jpg" border="0" alt="" /><br />
_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/male_render.jpg" border="0" alt="" /><br />
_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/fproportions3.jpg" border="0" alt="" /><br />
<br />
]]>
	</description>
	<pubDate>Tue, 10 Oct 2006 02:12:27 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://fantome.cgsociety.org/gallery/332718</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/4818/4818_1142997122_small.jpg"><br><br>This is a model I did for a contest over at cgchat.<br />
The model is 4000 tris with 2*512 textures.<br />
<br />
<img src="http://img.photobucket.com/albums/v686/maximi/fantome_3.jpg" border="0" alt="" /><br />
<br />
_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/goatmage.jpg" border="0" alt="" /><br />
<br />
_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/fantome_6.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Wed, 22 Mar 2006 03:12:04 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://fantome.cgsociety.org/gallery/336974</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/4818/4818_1143445027_small.jpg"><br><br>_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/5.jpg" border="0" alt="" /><br />
_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/4.jpg" border="0" alt="" /><br />
_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/3.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Mon, 27 Mar 2006 07:37:13 +0000</pubDate>
	</item>
	<item>
	<title>Carl Fogarty</title>
	<link>http://fantome.cgsociety.org/gallery/342427</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/4818/4818_1144345616_small.jpg"><br><br>I tried to do a likness of Ed Harris, in the movie &quot;history of violence&quot;.<br />
I started with a base mesh in 3dsmax then import it into in z-brush.<br />
The final composition and hair are done in photoshop.<br />
Hope u like it.<br />
<br />
Here is the high res model in z-brush:<br />
<img src="http://img.photobucket.com/albums/v686/maximi/ed_z-brush.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Thu, 06 Apr 2006 17:46:57 +0000</pubDate>
	</item>
	<item>
	<title>Voodoo</title>
	<link>http://fantome.cgsociety.org/gallery/251591</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/4818/4818_1119319737_small.jpg"><br><br>Hi,<br />
I've been drawing this for a few days after work. I was mainly working on lighting and colors, to get the right atmosphere. Comments and crits welcome!<br />
<br />
Here are some various 2d work I've done:<br />
<img src="http://img.photobucket.com/albums/v686/maximi/vampirelow.jpg" border="0" alt="" /><br />
_<br />
<img src="http://img.photobucket.com/albums/v686/maximi/lizard.jpg" border="0" alt="" /><br />
_<br />
<br />
<br />
]]>
	</description>
	<pubDate>Tue, 21 Jun 2005 02:09:02 +0000</pubDate>
	</item>
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